omorka: (Dice Dice Baby)
Prior to last October I was running a FATE System game loosely based off of the old Bureau 13 TTRPG and pulp novels, in turn based off of a previous iteration of the same game idea run in GURPS. I am of two minds about which system is better for this particular game idea, but it seems to be easier to get other people to play FATE, possibly because you really only need one book to be a player (whereas for GURPS you really do need at least two most of the time). The game went on hiatus because SDK was the most enthusiastic member of my player corps and we didn't really know how to handle returning to the game when he wouldn't be at the table. (His widow has also now bowed out of the group because of a combination of logistical issues and externally-generated drama; this is not nearly as big a problem, because her character was an extremely poor fit for the rest of the group and she saw no particular reason to fix this.)

We decided to timeskip the game and start again, and last Saturday we sat down to play for the first time in about eight months. I was a little worried that the couple of pages of game outline I had written up wouldn't be sufficient, but in fact we got through barely a paragraph and a half, because one of my knuckleheads decided to stab the wall of a hidden alien spaceport. Now, granted, I hadn't been 100% explicit about how much of these aliens' tech is biotech, but goddamn, son, that was rude. And so the next hour and a half of the game was his player dealing with the fallout from that, and everyone else arguing about whether or not he needed to be quarantined.

The silver lining is that this is, in fact, an very Bureau 13 thing to have happen, and of a very different flavor than the previous running joke of the game (the trials and tribulations of the matriarch of a very large family of Cajun were-gators), so I'm not mad. But I continue to be astonished by how little of my meticulous plots actually ends up in the game.
omorka: (Default)
So in staring down the barrel of a school year that is likely to be intensely stressful, at least in terms of planning and grading load, what did I do? I volunteered to reboot an old TTRPG game I was running with three players, one of whom has since gone off the deep end (and now won't go anywhere unarmed; I refused to allow her to bring her piece into my house, so that was the end of that), in a new system (FATE Core, which I have played in but not run before) with a new group of seven people (several of whom are even less familiar with this system than I am).

We had the first session last Friday (the 3rd). It went . . . extremely poorly. FATE, as a system, really requires that the players be proactive and on the same page as the GM regarding tone. Four of my seven players were playing extremely reactively, three of them to the point that they nearly failed to be noticed by the two characters carried over from the previous version of the game. And of my three active players, one of them kept trying to do things I had not yet written the rules for, because it had not occurred to me that someone would just flatly break Masquerade like that. (FATE doesn't have a default magic system, and this is a modern urban paranormal game; this person is playing a mage, and just - started casting spells in front of a 200-person crowd.) One of the remaining two was doing something extremely stupid, but at least they were doing something!

Part of this is that FATE Core is a system where mechanics follow action, rather than the other way around - part of the point of playing through the opening scenario is to see which skills and aspects the players find that their characters need. Most of us, though, are used to either D&D, where a lot of character generation is traditionally random, or GURPS, where you build your characters from your initial point pool first and then figure out what you can do with the numbers you have. In either case, action follows mechanics. And it was like pulling teeth to get the players to attempt things that weren't already on their character sheets.

It's going to be a very different experience, and I suspect I'm going to have to give up a lot more control over the ultimate arc of the storyline than I'm used to. But at least they seemed to want to stick around for the next session.

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omorka

July 2019

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